home *** CD-ROM | disk | FTP | other *** search
-
-
- I went to film school, and after I got out, I realized I was in for some
- hard luck trying to "play the game" in Hollywood so I decided to shift
- gears into CGI and hopefully apply some of the things I learned in film
- school to the "virtual studio" as it were. I'd therefore like to open up
- a discussion on cinematography and how it applies to the animator.
-
- I've noticed a tendency in animators to busy-up a scene by both
- cluttering up the frame, and by having more camera and object movement
- than is necessary. This doesn't happen all the time, but it happens a lot.
-
- The psychology behind this is simple. If you know that it's going to take
- a halfhour per frame to render, you kinda feel better about rendering 100
- frames of action than 100 frames of a still camera and a very slow-moving
- object (or an object in extreme distance). You feel like you want to get
- your time's worth on the render and you want to show off your objects to
- their best advantage.
-
- However, cinematically, this may not be the best idea. If every effects
- shot you produce is so busy and kinetic, it will seem conspicuously so,
- and thus less realistic. The viewer may think "okay, they are cutting the
- the FX shot with all the action and then when it's done, they cut away and
- nothing's really going on anymore". A continuity in the pacing is
- important if you are doing effects for a narrative. For the effect
- sequence, you are essentially directing the story and you need to be in
- tune with the big picture.
-
- For instance. Take a famous motion-control shot like the great opening
- shot in Star Trek:TMP. Three Klingon cruisers ever-so-slowly approach
- the camera. As they pass, the camera focuses on the bridge and then
- twists around and settles as the cruisers continue on into the distance.
-
- Or take the opening of Star Wars. It's really nothing but a long shot of
- the blockade runner and Star Destroyer tracking a totally linear path over
- the camera and into the horizon (with some lasers added of course). To
- the CGI person, these shots may be painfully boring. But cinematically
- speaking, they are graceful and just fine as they are.
-
- So essentially what I'm talking about is reserve. For a commercial spot,
- this reserve doesn't apply, but for an effects shot in a narrative
- production it does. What to the CGI person may seem like a boring, static
- effects shot is often the best suited shot for the story.
-
- What have you all to add to this topic?
-
- +-----------------------------------------------------------------------+
- |Glenn Saunders - avatar of krishna@primenet.com - man of many hobbies |
- |The Desktop Studio - Amiga 2500 040/28 22 - Amiga 1200 030/50/50 10 |
- +-------------------\Lightwave 3-D SA v.3.5 & DCTV/---------------------+
-
- --
- Glenn Saunders <krishna@primenet.com> sent this message.
- To Post a Message : lightwave@webcom.com
- Un/Subscription Requests To : lightwave-request@webcom.com
- (DIGEST) or : lightwave-digest-request@webcom.com
- Administrative Items To : owner-lightwave@webcom.com
-
-